Quests and Patches

This week we did some pretty cool quests. As soon as you get past 20 you can start doing instanced dungeons. As you get higher in level you can spend more and more time in instances. This is great since competing for mobs with the masses can get old fast.

I remember hearing the earlier developers talk about making a "playground" for an MMORPG. This meant their were things to do for the players to entertain themselves on. Then I read a thing from a Blizzard guy that said basicly screw the stupid playground analogy, Blizzard was making an amusement park.

What they actually made is a little of both. It's got the playground element with harvesting and mining items and the theme park feel with griffons (transportation) that you do nothing on and have no control of. But when it comes to the quests it is neither. Theme parks wish they were this interactive. You get quests, probably do some running around, some fighting, etc... but the way it's done, the story that is told and the surprises you come accross is what make them great.

The designers did a great job. You can imagine them coming up with ideas at the table and laughing about what to do and how to keep the player on their toes.

Just remembering quests from Everquest, if they could be called that gives me the shivers.

Ah memories....

Anyhow, this isn't a review, for that will come when the game is out. I imagine Crash, Naydien, and I will all write one. Though Naydien is capped in WoW right now, so quess where he is with Olriech....

Yep, Shadowbane. They are hanging out with Olriech's brother and fighting the PvP fight.
They have these goldmines now that I guess give the winner lots of phat moneys.
Some of our Hoss friends are playing on the PvP server. I'm not sure if it's their first taste of PvP, but I sure remember what it was like.

Now on with the quests... Crash sent these next ones in. Beware it's heavy duty spoiler info on Gnomergan....

"Last night I finally finished a couple of my Gnomregon quests.



One of the quests I finished was the security punch cards. Here are screen shots of all the punch cards – pretty boring, but I went ahead and decoded them. I have now decoded all of the security punch cards.

Here’s what they say. Warning… spoiler ahead:





















Scroll down to see the secrets revealed…
























Are you sure you want to see this?



























This could reveal the inner workings of the Gnomregon dungeon!

white card:

Thrall and Jaina sitting in a tree, K-I-S-S-I-N-G

yellow card:

If you can read this, you're standing too close

blue card:

The gnome king wears night elf underwear

red card:

Help! I'm trapped in a binary punch card factory!

prismatic card:

Message to Castpipe: your laundy's ready for pickup." - from Crash

Now WoW isn't all great and wonderful. There have been a whole lot more crashes and lag, which they are taking care of.

And more proof we are all crazy:
I think we are done with the Scarlet Monastery now, and we found some new cool instance. I love it that we have no clue and the quests lead us to neat places. We also hit Gnomergan again, and probably for the last time.
Blizzard really knows how to build suspence. The next patch is what we have all been waiting for. The Hunter is going to be in. And it is probably the biggest patch until release. Which we wish was last week. We miss our other Phankers. (Not so much that we would play Shadowbane again mind you....)
Oh and another thing, the trades are really fun to do, but they have no worth so far. It's the biggest money sink ever, unless you plan to just gather minerals and stuff and sell them instead of trying to make stuff out of them and selling that. Cause they sure don't sell for the same amount as the cloth it took to make em.
And this week my brother Tabris (yanng) "fought" a dragon. He lived. Spoiler Image!
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